![]() ![]() Reflecting the desires of the Soul Sanctum for mastery over SOUL, it improves the bearer's ability to cast spells. Strengthens the bearer, increasing the damage they deal to enemies with their nail. This charm is fragile, and will break if its bearer is killed.Ĭauses the bearer to find more Geo when defeating enemies. Increases the health of the bearer, allowing them to take more damage. Gifted by Grubfather for freeing all Grubs When the bearer is at full health, they will fire beams of white-hot energy from their nail. Gifted by Grubfather for freeing 10 GrubsĬontains the gratitude of grubs who will move to the next stage of their lives. Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals. Perfect for those who want to move around as quickly as possible.īears the likeness of a strange bug known only as 'The Sprintmaster'. The bearer will be able to dash more often as well as dash downwards. Greatly increases the amount of SOUL gained when striking an enemy with the nail.īears the likeness of an eccentric bug known only as 'The Dashmaster'. Increases the power of spells, dealing more damage to foes.įorgotten shaman artifact, used to draw SOUL from still-living creatures. Said to contain the knowledge of past generations of shaman. Increases the amount of SOUL gained when striking an enemy with the nail. Used by shamans to draw more SOUL from the world around them. Makes it easier to escape from dangerous situations. When recovering from damage, the bearer will remain invulnerable for longer. Useful for those who can't bear to leave anything behind, no matter how insignificant.īuilds resilience. Sold by Iselda for 220, after encountering CorniferĪ swarm will follow the bearer and gather up any loose Geo. Whispers its location to the bearer whenever a map is open, allowing wanderers to pinpoint their current location. ![]() For a complete list, see Charm Synergies. It is also highly effective for Radiant fights in the Hall of Gods, as the Knight will die in one hit regardless of damage multipliers.Ĭharm Synergies Main article: Charm SynergiesĬertain charms will provide unique effects when worn together, separate from expected effects like more Lifeblood Hearts or increased Nail range. While Overcharmed, damage dealt to the Knight from all sources is doubled, except for environmental damage taken while invulnerable.īeing Overcharmed is advantageous for areas where the player is confident in their ability to avoid damage, or for places that give the Knight a long enough pause in the action to heal the extra damage taken. After this, Overcharming only requires one attempt. The first time this is done, the player must select the charm 5 times, as the charm "smashes" into the slot, eventually equipping and leaving purple cracks in the loadout. If there are free notches in the Knight's equipment, the player may Overcharm the Knight by selecting a final Charm with a higher cost than remaining open notches. In Dirtmouth, inside the tent of the Grimm Troupe North-east of Cornifer in Fog Canyon (hidden area)Ĩ. ![]() Sold by Salubra in Forgotten Crossroads for 1400ĥ. ![]() Sold by Salubra in Forgotten Crossroads for 900Ĥ. Sold by Salubra in Forgotten Crossroads for 500ģ. Sold by Salubra in Forgotten Crossroads for 120Ģ. 8 more can be found throughout the game, for a total of 11 Notches.Īcquiring a Charm Notch fully restores the Knight's health.ġ. Different Charms require a different number of Notches. Some optional areas include Queen’s Gardens, The Hive, the White Palace, the Howling Cliffs and more, so explore to your heart’s content, then head right until you reach the next area and initiate the final boss encounter with The Hollow Knight.Charm Notches are required to equip Charms. Inspect the sigil to the right of the Bench and a tracker will be added to the bottom right corner of your Inventory screen, which keeps track of your overall Game Completion Percentage.Īt this point, heading to the right will lead to the final boss encounter, so this is the last opportunity to obtain upgrades, Items, Spells, Charms, and to complete any optional Boss encounters. Enter the new opening and walk to the right, through the darkness, and you’ll soon arrive at the final Bench. Head inside and the door will burst open with a deafening roar. Head right and you’ll soon arrive back at the Temple. Hop down the well and you’ll enter the Forgotten Crossroads, which have now become the Infected Crossroads. Travel back to the Stagway, then take the Stag back to Dirtmouth. Now that the final seal is extinguished, you can enter the Black Egg Temple in the Forgotten Crossroads. ![]()
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